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During original WoW alpha, Scholomance was supposed to be an outdoor elite area (probably where Sorrow Hill is now), but the developers made it so big and good that they decided to make it an instance. -At the beginning, there were shields and bucklers. Rogues and Hunters could use bucklers, but they later removed them, and Rogues/Hunters couldn't equip shields anymore. There are still bucklers in game, but they are labeled as 'Shields'. -Survival talents for Hunters was the 'melee' tree and had a Lacerate ability which dealt less than 100 damage at level 60. -Discipline tree for Priests was supposed to be a 'melee' tree (like Monks in some other games), which is why Inner Fire increased attack power.
-In Vanilla beta, Dwarves could be Mages. -Hunters were using focus as their resource system, but it regenerated while standing still, and was very overpowered so they gave them mana instead. -Several classes had talents which increased stats by a raw number (for example 20/40/60/80/100 Spell Damage (not percent but just 100 Spell Damage)), and they didn't scale at all with gear/level. -There was almost no Spell Damage on gear during early Vanilla.